Oh, yes, when you tell a story, you must offer a plot.
First up, an exercise, characters writes a letter to the writer about his or her journey. Try this. You might find something out about your character's journey that you did not know before. Plot is related to character. Who you are has a lot to do with what you want. What you want has a lot to do with what you will do. What you do has a lot to with who you are. Put plot and character together to write a compelling story.
You might want to check out these two videos. Matthew Winkler's video explains the mono-myth. Next, from Glove and Boots is another explanation of the hero's journey. Both of these are good stuff. If you want a deeper understanding of the mono-myth, enjoy. The play between plot and character is illustrated clearly in these two vids. Nothing like knowledge to perk up a story.
Finally we spent some time writing and sharing a section of work with each other. For me, this is essential for creating a plot. Watching for glazed over eyes or riveted eyes while reading your story will tell you much about how you are doing in terms of your plotting.
Finally we spent some time writing and sharing a section of work with each other. For me, this is essential for creating a plot. Watching for glazed over eyes or riveted eyes while reading your story will tell you much about how you are doing in terms of your plotting.
The toughest thing for me to learn about plot was the mid-point. This is a crucial part of plot. In PLUMB CRAZY (me writing as Cece Barlow), my mid-point comes with the boyfriend fail. My character seeks her concept of the perfect boyfriend, but at the mid-point realizes her concepts are not working. She releases her preconceived notions and this leads her to something better than perfect -- a real boyfriend.
I hope you will come back next week for notes on setting.
Now a doodle. I saw this in a dream: two hats.
A quote for your pocket.
What I dream of is an art of balance, of purity and serenity devoid of troubling or depressing subject matter - a soothing, calming influence on the mind, rather like a good armchair which provides relaxation from physical fatigue. Henri Matisse
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